Operating Systems:
Windows 2000 Windows XP
Detailed Description
Issues Addressed in This Release Fixed minor memory leak in imhidusb.sys kernel-mode component (TT1274).
Known Issues For This Release
Vibration-only devices cannot produce the full spectrum of existing force feedback effects. Some games make extensive use of spring and damper effects, and these effects cannot be reproduced on vibration-only devices. Therefore, when a vibration-only device is used with these games, fewer sensations will be felt than would be available with a full-featured force feedback device. Vibration-only devices do not fully support triggered effects (TT1327) - This is a known issue that is currently being investigated. Triggered effects are used sparingly (if at all) in most PC games, so the user will not notice this in most gameplay situations.
Wheel forces feel different in Need For Speed - Porsche Unleashed when using DirectX7, DirectX8 (TT1121) - When DX7 is installed on a user's system, when playing Need For Speed - Porsche Unleashed, some force effects are not mapped from the Y axis to the X (or wheel) axis. When using DX8, all force effects are mapped to the X axis. This is a game programming issue that Immersion has no control over, therefore Immersion knows of no workaround for this issue. Immersion Reference Control Panel - Combined/separate pedals, input display shows crosshair stuck at bottom when DirectX8.1 installed (TT1161) - In Windows XP, and in Windows 2000 with DirectX8.1 installed, the control panel Input Test page may show no Y-axis (combined brake/accelerator) movement when the driver is first installed. This is a DirectX8.1 issue that Microsoft may be planning to fix in their DirectX9 release. The workaround - reboot the system. After a reboot, the input display should show full movement in all axes.
Windows XP - In Gaming Options, Immersion Reference Control Panel fails to launch if Properties button clicked right after device appears in listbox (TT1162) - This only happens if a user tries to view a game controller's properties within the first few seconds after having plugged in the USB game controller. It seems that the Gaming Options panel presents the newly-found device in the listbox well before the driver has finished installing and loading. Workaround - wait a few seconds after device plugin before attempting to click the Properties button for that device.
Geoff Crammond's Grand Prix 4 has a problem where if you mis-configure a joystick or switch joysticks after configuration, the game may lock up when you try to run it (TT1798) -. If you experience such a problem you should go to the game's folder and delete the file "F1GSTATE.SAV". This wipes out the configuration settings and allows you to run the game.
Supported Devices
Cyborg 3D Force Stick Cyborg 3D Force Stick (USB) Cyborg Gold Joystick P750 Gamepad pp7 - dont try programming it R440 Force Wheel R440 Force Wheel (USB) Saitek Action Pad USB Saitek Cyborg 3D Digital Stick II Saitek Cyborg 3D Rumble Force Joystick Saitek Cyborg Digital II Stick USB Saitek Cyborg Evo Saitek Cyborg Evo Force Joystick Saitek Cyborg Evo Force Joystick (USB) Saitek Cyborg Evo Wireless Saitek Cyborg Force Rumble Pad Saitek Cyborg Graphite Stick USB Saitek Gamers' Keyboard Saitek GM2 Action Pad USB Saitek GM2 Mouse USB Saitek Lan Party Saitek Magic Joystick Saitek P2000 Tilt Pad Saitek P2000 Tilt Pad USB Saitek P3000 Wireless Pad Saitek P3000 Wireless Pad USB Saitek P750 Pad USB Saitek P880 Pad USB Saitek PC Dash 2 USB Saitek R100 Sports Wheel USB Saitek R440 Force Wheel Saitek ST290 Saitek X36 Flight Controller Saitek X45 Flight Controller Saitek X45 Flight Controller USB ST 330 Rumble Force Stick (USB) X36F Flightstick |